SUNWARD

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OPTIONS

Settings

Sound

Display

Combat

Controls

WASD move · Mouse aim, hold to fire · Space skill · Q/E turn camera, Z reset · F use portal · R retreat to Stillroot · C/V potions · Tab map · −/= zoom · Enter chat · H guide · O settings · I auto-attack · Shift-click use or equip

HALL OF LEGENDS

Hall of Legends

Choose Your Hero

Overview

Special

THIS CANNOT BE UNDONE

Delete hero?

EMPTY SLOT

Found a new hero

WELCOME, TRAVELLER

Sign in

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Guests play right away. Your guest character is kept on this browser; sign in to earn legacy and use the vault.
THE WORLD KEEPS TURNING

Paused

WASD / arrows to move. Mouse to face. Combat continues while this menu is open. R retreats after closing it.

Total legacy earnedlegacy

STILLROOT VAULT

Your Vault

VAULT · CLICK TO TAKE
BACKPACK · CLICK TO STORE
THE REALM GATE

Choose a Realm

Arrive on a safe shore. Waypoints are safe and lead home; danger rises inland to the godlands.

TRADE

Trading

Click your items to offer them. Any change clears both accepts.

YOUR BACKPACK
THEIR OFFER
HOW TO PLAY

Field Guide

Moving and fighting

WASD move · mouse aims · hold click to fire · Space special (needs a special item) · Q/E turn the camera (Z resets; W always moves away from you) · F use portals and the vault · R retreat to Stillroot · wheel or −/= zoom out. Enemies give no warning before they fire, so keep moving; some are fast. Homing orbs lose you if you run hard sideways. B shows hitboxes (yours yellow, enemies red, shots orange; a shot hits when circles overlap).

Framed shots carry a status: blue slows you (55% speed), purple exposes you (armour ignored). Active statuses show under your HP.

Items

Drag items between the backpack, your four equipment slots and the potion belt; drag onto the world to drop. Double-click to equip, drink or take. C/V drink from the belt only (5 each). Weapons and armour come in T0–T15, specials in T0–T6; border colour shows rarity. Bags on the ground show their best item: brown, pink, purple, cyan, then white (with a beam of light).

The Mossbrick Cellar is the easy dungeon: the easiest enemies sometimes open it. Watch its spike traps: raised spikes hurt, so cross while they are down.

A Pet Egg (from bosses, rarely godland foes) hatches on double-click into a companion that follows you and heals you every few seconds while you are hurt. Common, Rare or Legendary; a new egg replaces your pet (double-click twice to confirm).

Realms

The realm portals in the stone courtyard north of Stillroot lead to huge islands, one portal per realm. You arrive on a safe shore; danger rises inland to the godlands. Waypoint rings are safe — enemies ignore you there and E at the beacon takes you home. The yellow arrow points at a quest suited to your level.

Map: scroll on the minimap to zoom out to the whole island, or press Tab for the full map. Unexplored ground stays dark. Red skulls are bosses; glowing diamonds are events (open dungeon portals).

Biomes and quick travel: each realm has ten biomes, from the easy south (where you arrive) to the deadly north. The compass at the top shows which way the camera faces. Further north means more and tougher enemies, and tougher enemies drop better loot. Every biome has one waypoint with no enemies spawning nearby: click one on the map and confirm Quick travel to go there from anywhere.

Big fights

Hollow Wardens open Catacombs portals: a boss arena (the door stays open, but if everyone leaves the boss sleeps and heals), one shared rare roll. In a realm, 60 highland/godland kills summon the Ashen Colossus; its fall opens a Catacombs portal too. Pyrelords sometimes break open Emberdeep, a lava cave held by the Kiln Tyrant: its Eruption Spiral fires four turning rings, so move with the gaps.

Together

Enter to chat with your zone. Right-click a player (or type /trade Name) to trade: both must accept, and any change clears the accepts.

Guilds (signed-in players): /gcreate Name founds one for 50 legacy, /ginvite Name invites, /g text talks to members anywhere, /gleave leaves.

One life

Death is permanent: the character and what it carries are gone. Sign in to keep a vault (east of Stillroot) and bank legacy from each run. Leaving mid-fight keeps you in the world for 5 seconds. M toggles sound.

Credits

Characters, enemies, items, tiles and interface: made with PixelLab. Pets: Minifantasy Creatures by Krishna Palacio (free, non-commercial). Sound effects: Kenney and rubberduck (CC0). Music: cynicmusic, Bo Jingles & TAD, Brandon Morris and Juhani Junkala (CC0). Spike traps: Szadi art. Death-screen stars and digits: Free Basic Pixel Art UI for RPG (Craftpix). Portals: Pixel Art Animated Portal (Frostwindz).